Fsaa utility for mac games without antialiasing

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RainingCubes requires OS X 10.11 (El Capitan) or later, as well as a computer that supports the Metal API. Using this tip, I can also trigger stereo mode on that card, though I haven't done anything with that yet. RainingCubes draws at a constant 60 FPS, supports Retina displays, supports optional FSAA (full-screen anti-aliasing), and by default draws using your Mac’s low-power GPU (if present) in order to conserve energy. You will have to add the OpenGL code each time you run OpenGL Profiler, but it will remember all of your apps. Make sure you launch the chosen app with the Launch button in OpenGL Profiler or this won't work. Consider how much VRAM you have before choosing a higher value. Then add a kCGLPFASamples attribute with a value of 2 or 4, depending on how much anti-aliasing you want in that app. Check Use custom pixel format and press Edit.Īdd a kCGLPFASampleBuffer attribute with a value of 1. Add the application that you would like FSAA in to the top section of OpenGL Profiler. Install Apple's Xcode Developer Tools, and run OpenGL Profiler.app, which you'll find in /Developer -> Applications -> Graphics Tools. This worked for me on an Nvidia Quadro FX 4500. Here is how you can get full screen anti-aliasing (FSAA) on some 3D video cards that support it in OpenGL apps - even if the setting isn't available in your app, or isn't supported with the current Apple drivers for your card.